test drive 2.0
Hi all, it's time for TDM the second! Like before, threads here can be considered game canon, so be sure to make decisions you don't mind carrying over later.
Otherwise, have fun, and thanks for coming! Reserves will open on November 25th, 12:01AM, so be sure to throw in a reserve if you'd like. Apps will open on December 1st, 12:01AM, and our current character cap is 90.
The town of Chantes has been dark since ALASTAIR first arrived here with your fellow travelers in tow. The sun stopped rising, night is forever here -- at least until our brave recruits get to the bottom of the mysteries of this town. But one thing at a time, right? For now: the darkness.
Prominent town inventor Edwin Brunswick has discovered a fantastic new source of light! He’s created a lantern that will give off a magically induced bright blue light for days, no more eating through lantern supplies faster than you budgeted for! He just needs an ingredient found only in the dark, eerie forest outside the town limits. It’s a good thing you got signed up to go and find it, huh? Maybe ALASTAIR wants to break in the new recruits, or maybe you’re just lucky. But either way, better get going. Those lanterns won’t light themselves!
New Recruits: for the purposes of the TDM, new characters can assume they’re with a fresh group of ‘recruits’ on a practice mission for ALASTAIR. They’ll be given a (brief) rundown on the overall situation. Additionally, the standard locations around town are also open for your perusal.
Characters In-Game: this mission is ICly optional, but characters will be alerted to the new recruits’ arrival through their network devices. It’s in your best interest that they all make it through this!
So what is this mystery ingredient, anyway? Why, fairy dust, of course!
No, just kidding, that would be trite. It’s fairy slime.
Out in the depths of the forest are nests of fairies. They’re tiny, insectoid creatures with two tiny humanoid legs and four tiny humanoid arms that want to poke, prod, and pinch anything that comes within range. And they’re quick, too! Those pretty gossamer wings aren’t just for show, they can fly about as fast as you can run. And as any child native to the town can tell you, they’re highly territorial.
Anyone who ventures into the forest is given a jar to collect the blue-shining magical goo, and cheerfully wished good luck. But it can’t be that bad, right?
You’ve braved the fairies and delivered the fairy slime, and the spell is a success! Lanterns all over the city are brightly shining through the darkness. Edwin is very proud of himself. It’s been declared an impromptu holiday, and humans and goblins alike are out to have a good time after the day’s work is done in honor of the darkness being just a little less dark now.
But nothing ever goes just the way it was planned, does it? As it turns out, fairy slime is a little more volatile than Edwin counted on, and the blue lanterns are starting to have an odd effect in some places...
ONE ✗ LOST IN THE DARK...
You’ve probably been in deep, dark forests before. But somehow, knowing that here the sun never rises makes it just a little deeper and darker than anticipated. Moonlight doesn’t even make it through the thick branches overhead, and if you haven’t brought a lightsource with you, chances are high you’ll be very swiftly and very hopelessly lost.
Is that quiet snap in the bushes another ALASTAIR recruit? A fairy, maybe? Or something more dangerous? It’s hard to say.
TWO ✗ FRIENDLY FAIRIES
The villagers were right: the fairies are territorial. Very territorial. You might not even realize you’re close to a nest before the fairies start to notice you there. It might start with a sharp pinch at your side, but if that doesn’t deter you, the fairies will start to mean business.
They might be small, only four inches tall at most, but there are a lot of them! A typical nest houses about 500 fairies, and none of them are happy to have house guests. Each one glows a very faint blue, though, so if you pay attention and move fast, you might be able to keep track of them. But they don’t seem bothered by the darkness, and they can easily track you right back! You can expect anything from pinching, to hair-pulling, to sharp pokes in the eyes -- and the more enterprising fairies might even try making off with any smaller belongings they can reach. Or bigger belongings. How many fairies do you think it will take to cart off the friendly animal sidekick you showed up with? They certainly seem willing to find out!
THREE ✗ NOT AS ADVERTISED
The newly structured lanterns do exactly as advertised, casting ghostly blue light from every streetpost in the city. But they aren’t just for show -- it turns out fairly goop is magically reactive in the strangest ways. Maybe the effects are purely physical, leaving you oddly lightheaded before you float a couple feet in the air. Maybe it makes your hair glow the same, unnatural blue.
But the fae are known for all manner of moodiness and trickery; the lights may play tricks on the mind and vision, affecting temperaments and causing illusions. Your own magic may feel like it’s on the fritz -- better start moving, or get it under control before the townsfolk notice.
FOUR ✗ CHIT CHAT
Throughout the whole of this mini-mission, old and new characters alike will have access to the network to communicate and collaborate. Fairies got you stranded up in a tree? Need some help in the city square? ALASTAIR provides a magical piece of jewelry that should help.
Remember, you get one username to identify you and one only — if you don't enter one, it will default to your real name (for example, Voldemort's would be tomriddle.) Choose wisely... or make it assfarts69, if that's your thing. More information on the network is here!
FIVE ✗ WILDCARD
Feel free to take any of these prompts and run wild with them, or come up with your own adventures around Chantes and the surrounding forests! There’s plenty of room to explore, get horribly lost in the tangled woods, and get to know your fellow recruits in the downtime.